So You Want To Build A World

(Also posted at the Writer’s Co-op.)

 

“You see, to be quite frank Kevin, the fabric of the universe is far from perfect. It was a bit of a botch job you see. We only had seven days to make it. And that’s where this comes in. This is the only map of all the holes. Well, why repair them? Why not use ‘em to get stinking rich?”

–Randall from Time Bandits

So you want to build a world, eh? Are you ready to be God? Because that’s what you’re doing. Creating a world, populated with millions of beings. They’re your responsibility now. What happens to them—well, that’s on you, isn’t it? And more than that, you owe it to your readers to create a functional world, an elegant mechanism guided by a clear plan and exquisite craftsmanship, a Swiss watch kind of a world.

Or—maybe not.

I know. A lot of writers LOVE world building. They revel in creating dossiers, elaborate histories, mythologies—even whole languages. It’s part of the fun. And backstory can certainly add depth and richness to a narrative, making it more believable, more real, more engaging.

But how much is really necessary? All fiction writing is world building. You set the stage, you paint the backdrops, you provide the props. You populate that world with living, breathing people, give them history, put flesh on those dry paper bones so that they rise up off the page. And no matter how closely your fictional environs hew to the real, recognizable world, it is new. You built it. Continue reading “So You Want To Build A World”