So You Want To Build A World

(Also posted at the Writer’s Co-op.)

 

“You see, to be quite frank Kevin, the fabric of the universe is far from perfect. It was a bit of a botch job you see. We only had seven days to make it. And that’s where this comes in. This is the only map of all the holes. Well, why repair them? Why not use ‘em to get stinking rich?”

–Randall from Time Bandits

So you want to build a world, eh? Are you ready to be God? Because that’s what you’re doing. Creating a world, populated with millions of beings. They’re your responsibility now. What happens to them—well, that’s on you, isn’t it? And more than that, you owe it to your readers to create a functional world, an elegant mechanism guided by a clear plan and exquisite craftsmanship, a Swiss watch kind of a world.

Or—maybe not.

I know. A lot of writers LOVE world building. They revel in creating dossiers, elaborate histories, mythologies—even whole languages. It’s part of the fun. And backstory can certainly add depth and richness to a narrative, making it more believable, more real, more engaging.

But how much is really necessary? All fiction writing is world building. You set the stage, you paint the backdrops, you provide the props. You populate that world with living, breathing people, give them history, put flesh on those dry paper bones so that they rise up off the page. And no matter how closely your fictional environs hew to the real, recognizable world, it is new. You built it.

Of course, mostly when writers talk about world building, they mean a different world, and more often than not, they mean speculative fiction. I’m including fantasy under that label, as well as science fiction. Fantasy, of course, is replete with maps and legends. Sci-Fi is lousy with parallel histories (what if the Dutch empire never fell?) and distant planets where the not-quite humans behave in curiously human-like ways.

It’s tempting to want to create full and complex histories for your worlds, those impeccable mechanisms, but how much of that is really necessary? Elaborate backstory may engage you, the author, but how much does the reader really want? Or need?

Generally, it’s the small details that grab our attention and lock us in. When Robert Heinlein, in Beyond This Horizon, wrote the famous sentence “The door dilated,” the intention was to inform the reader—in a casual, unobtrusive way—that we were in a future world. The door opens like the dilating iris of an eye, and no one comments on it or wonders at it, because it is not, in this fictional world, remarkable. It’s rather a joke these days—because, honestly, why would anyone design such a ridiculously elaborate and impractical way of opening a door?—but that tiny sentence accomplishes a lot, and does it with panache.

And that’s admirable. I’m not opposed—at all!—to complex writing, but the ability to draw a reader in with an elegant, concise bit of description (three words!) is something we can all envy.

I’d like to hear about any examples of world building that you found particularly effective and inventive and memorable. I’ll start with a few of mine:

In Stars in my Pocket like Grains of Sand by Samuel Delany, the novel’s most prominent alien species doesn’t just enjoy food at mealtimes, they also enjoy licking small rocks. Rocks are served with meals, and the natives savor the taste of different minerals. The novel’s human protagonists also take part in rock licking, because it’s polite. Stars in my Pocket is a big, complex novel with scads of world building—but it’s this one detail in particular that remains with me, even decades later. It wasn’t important to the plot at all, but that single, concise detail locked me in. I knew I was in another world.

(This example also highlights another important point: don’t neglect the mundane things of life. Food is primary to all life as we know it, but all-too-many science fiction writers reduce food-of-the-future to cubes of protein-rich gelatin or synthetic versions of chicken curry and sweet-and-sour shrimp. Dull. Unless your world is a grim dystopia where dull food symbolizes the dreariness of life, have some fun. Eating is too sensual and visceral an experience to be wasted on drab victuals.)

Another example of notable and elegant world building: in Joss Whedon’s sci-fi series Firefly, characters speak English, of course (it’s American television, after all) but they are always dropping in bits of Mandarin. It’s never explained, never even really commented on. Everybody just knows a lot of Mandarin, particularly swear words. All of which suggests—simply, elegantly—that the political landscape of the Earth has changed a lot. (There are websites out there dedicated to translating the Mandarin bits of Firefly, much of which is hilariously weird and inappropriate, from “Filthy fornicators of livestock!” to “Stupid inbred stack of meat!”)

If I’m making any kind of an argument here (and that’s certainly arguable), it’s that less really can be more when it comes to world building. You don’t need to provide a treasure trove of details, just a few that sing out to the reader. They’ll fill in the rest with their vivid imaginations. And you don’t need to work out everything to be convincing. We live in a world where we frequently experience confusion and uncertainty. If you really think the world is a rational, well-ordered place, I’d suggest that maybe you aren’t paying enough attention. It’s comforting, I suppose, to believe that some kind of higher order underlies the fabric of creation, but—rules of physics and mathematics and biology aside—there isn’t a whole lot of empirical evidence to support that belief. Your world might be more believable if it mimics this uncertainty, if everything doesn’t fit together just so. The universe, as Time Bandits tells us, is a bit of a botch job. And God (god? who?) is, undeniably, inscrutable. Since you are God now, I invite you to follow his (her?) example. Nobody likes a tight-assed, control freak deity. Let your world breath a little.

 

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